Previs Pro Wiki

Previs Pro is a spatial previsualisation tool for filmmakers, allowing you to build virtual sets, place characters, find camera angles, and assemble editorial timelines — all on iPad, iPhone, or Mac.

Unlike traditional storyboarding software that acts as a 2D drawing canvas, Previs Pro is a 3D simulation. It lets you build a virtual set, place virtual actors, and compose shots using a camera that obeys real-world optics.

Used by employees of: Lucasfilm, Marvel, BBC, Max, Digitalfilm Tree, and students and professors at USC, NYU Tisch, UCLA Film School, and thousands of independent filmmakers.

Platforms

Available on the App Store.

Resources

Core Workflow

  1. Build — Create the environment (virtual sets or AR).
  2. Block — Place characters and props.
  3. Shoot — Find the angle using virtual cameras.
  4. List — Organise shots into a sequential shot list or timeline.

Getting Started

Creating a New Project

From the Projects screen, tap New Project. You can set:

Scenes and shots can then be added manually.

Script Import (Final Draft)

Previs Pro can parse standard .fdx files (Final Draft XML format) to automate scene creation:

  1. From the Projects screen, tap Import Script.
  2. Select your .fdx file.
  3. Scene Buckets: The app reads Scene Headings (sluglines) and creates empty scene containers for each one — including INT/EXT, location, and time of day.
  4. Cast Population: Character names are extracted from dialogue and added to the project's Cast List automatically.
  5. A baseline of the imported screenplay is saved. You can later use the Screenplay Manager > View Changes to see what has changed since import.
Tip: For non-scripted projects (commercials, music videos, etc.), skip the import and manually add scenes and characters via the Cast Menu.

See also: Quick Start articles on the support site.

The Workspace

The interface is divided into three primary zones designed for speed and touch interaction.

Canvases

The central area of the app displays one of three canvas modes, each offering a different perspective on your scene:

3D Canvas

The primary working view. Shows the scene in full 3D from the perspective of the currently selected camera. This is where you build sets, place characters, and compose shots.

2D Canvas (Overhead View)

A top-down birds-eye view of the scene. Useful for blocking actor positions, planning movement paths, and seeing the spatial layout. In Animatic mode, object movement paths appear as dotted trails with Bezier curve nodes.

CAM Canvas (Camera View)

Shows exactly what the active camera sees — the "Director's Viewfinder". Includes aspect ratio overlays, rule of thirds grid, and Monitor Mode (hides all UI for a clean viewfinder). This is the view used for shot composition and is what gets captured as the shot thumbnail.

AR Mode

In AR Mode, the canvas is replaced by the device camera feed with virtual objects overlaid in the real world.

Gizmos

Tapping an object in any canvas reveals the Gizmo for moving, rotating, or scaling along X, Y, and Z axes. Switch modes with keyboard shortcuts: W Move, E Rotate, R Scale.

The Shot List (Right Sidebar)

The "spine" of your production. A vertical stack of thumbnails on the right edge representing the linear progression of your scene.

Object Menus & Info Panels

When you select an object in the canvas (3D, 2D, or Camera view), a horizontal action menu appears with context-specific options. Depending on the object type, this may include movement, rotation, duplication, deletion, and an Info button that opens a dedicated dialog with detailed properties (e.g., Lens Focal Length for cameras, Light Intensity for lights, etc.).

Environments

Walls & Set Building

Build your environment using walls, floors, doors, and windows. Access these via the pencil tool (object placement mode), which lets you add objects to the scene:

Props & Set Dressing

The built-in library includes hundreds of parametric objects (furniture, vehicles, street elements).

Props & Sets

Props exist per-shot — moving a prop in one shot does not affect other shots. To reuse an entire environment setup across scenes, you can save and load sets from the new scene dialog. This lets you define a room layout once and apply it to multiple scenes.

AI Prop Generation

If the library lacks a specific item, use the Prop Gen tool. Type a text prompt (e.g., "1950s toaster") and a unique 3D model is generated via AI. Costs 15 credits. See AI 3D Generation.

3D Model Import

Import custom .glTF / .glb models from third-party tools (Blender, SketchFab, Polycam, etc.).

Augmented Reality (AR) Mode

Use your physical location as the set. Requires an AR-capable iPhone or iPad.

  1. Tap the AR Cube Icon.
  2. Scan: Point the device at the floor and move slowly to detect the plane.
  3. Anchor: Tap the grid to lock the virtual world to the real world.
  4. Block: Place virtual characters into your real environment.
  5. Walk: Physically walk around the virtual actors holding the device like a camera viewfinder.

AR mode supports both life-size and tabletop scaling, plus PoseCap and Expression Capture while in AR.

3D Model Import

Import custom 3D assets from external scanning or modelling tools:

  1. Scan a room using a 3D scanning app (e.g., Polycam, RealityKit) or create a model in Blender/SketchFab.
  2. Export as .glTF or .glb.
  3. In Previs Pro, Import > 3D Model.
  4. Use the scale tool to ensure the model is 1:1 for accurate lens simulation.

See also: Props & Images articles and Walls articles on the support site.

Characters

The Cast List

Characters are global assets. Modify a character in the Cast List and they update across all scenes and shots. Multiple sources are available for adding characters:

Tip: Because character edits propagate globally, use Duplicate Character when you need the same person in different outfits (e.g., "Bond-Suit" and "Bond-Tux"). Each duplicate is independent in the Cast List.

Posing

PoseCap (AI Motion Capture)

Use the device camera to capture body poses and apply them to 3D characters instantly.

  1. Select a character.
  2. Tap Pose > PoseCap.
  3. Point the camera at an actor (or an image on a screen).
  4. The app tracks the skeleton via ARKit and applies the pose to the 3D character.

Features a timer option for timed captures and retake capability. Works in both standard and AR modes.

ActorGen (AI Character Generation)

ActorGen lets you create custom 3D characters from a text description, powered by a 3rd-party AI service. Characters are automatically rigged with a skeleton for posing and animation. Costs 26 credits.

  1. Add a character > select the ActorGen option.
  2. Enter a text description of the character (e.g., "tall woman in a red dress, professional, 30s").
  3. A preview image generates first, with the option to Regen if needed.
  4. The system generates the full 3D model, then automatically rigs it with a skeleton.
  5. Generation stages: Submitting → Queueing → Generating → Rigging → Downloading (~120 seconds total).
Tip: The system automatically appends "full body, feet flat, T-pose" to your prompt for consistent skeleton alignment. Generated characters are ready for posing immediately.

ActorGen characters are stored as custom characters in the project's Cast List and behave identically to imported models — they can be posed, placed in any scene, and animated in animatics.

See also: Characters articles on the support site.

Camera & Cinematography

Previs Pro simulates physical cameras, not just 3D viewports.

Optics & Sensors

Sensor Sizes

SensorNotes
Full Frame (35mm)Default. Standard cinema reference.
Super 35Most common cinema format.
Canon APS-C1.6x crop factor.
Nikon APS-C1.5x crop factor.
Micro 4/32x crop factor.
Alexa LF Open GateLarge format cinema.
iPhone 11Mobile camera simulation.
Standard 16mmDocumentary / indie format.
Super 16mmWider 16mm variant.
2/3" VideoBroadcast video format.

Focal Length

Anamorphic Lenses

Anamorphic squeeze ratio support for cinematic widescreen looks (added November 2025).

Depth of Field

See also: Camera & Lights articles on the support site.

Director's View

Tap the "Eye" icon to enter Director's View:

Lighting & Atmosphere

Light Types

TypeDescriptionExamples
LanternOmni-directional point lightsDefault Lantern, Practical Lantern
SpotlightDirectional cinema lightsFresnel, Ellipsoidal, PAR, Open Face, Fluorescent, LED Panel, Ring Light, Scoop, Cyc
Directional / SunInfinite directional sourceFlood lights for sun/sky simulation

Gobos / Cookies

Spotlights support gobo patterns (also called cookies) that project shadows and light patterns. Over 50 gobo variations are available:

AI Lighting & Atmosphere (via Style Grade)

For rapid atmospheric visualisation without placing manual lights, use the AI Style Grade in the Timeline's AI Workspace. The editable prompt system lets you describe the lighting and mood you want:

Note: The earlier standalone "Light Grade" / "Post Mode" feature has been replaced by the more powerful AI Workspace prompt system, which supports newer AI models and batch processing across multiple shots.

Timeline

The Timeline is the editorial heart of Previs Pro, replacing the earlier standalone "Post Mode". It shows your shots arranged horizontally with audio tracks, scene groupings, playback controls, and integrated AI workspaces. Everything from shot timing to AI enhancement to audio generation happens here.

Layout

The Timeline interface is divided into five stacked zones, top to bottom:

1. Top Header Bar

2. Viewer Area

The large display showing the current shot. Letterboxed to the project's aspect ratio. Content depends on context:

Viewer Edit Overlay

A pencil icon in the bottom-right of the Viewer expands on click to reveal quick-action buttons:

If doodle annotations already exist on the shot, clicking the pencil shows a management dialog: the creator sees Draw / Clear All / Cancel; reviewers see Redraw / Clear Mine / Cancel.

Fullscreen Viewer

Press F to toggle fullscreen mode. Hides all panels and maximises the viewer area. Transport controls remain accessible at the bottom. Press F or Escape to exit.

3. Info Bar

A thin black bar between the Viewer and the Shot Lane. Displays:

When no shot is under the playhead, the project title is shown instead.

4. Shot Lane

The primary horizontal timeline row. Each shot is a coloured bar with:

A playhead (vertical red line) shows the current time position. A timecode ruler runs along the top showing MM:SS markings.

Transition Zones

Between adjacent shot bars, a small gap represents the transition. Click this gap to open a popover where you can change the transition type.

5. Audio Lanes

Below the shot lane, 4 colour-coded audio tracks. Collapsed by default (single "AUDIO" row); expands to show all 4 lanes when the Audio Workspace is open:

Each lane shows waveform bars for its audio clips. See Audio System for full details.

6. Transport Bar

Fixed at the bottom of the screen. Contains (left to right):

Side Panels

Three optional right-side panels, toggled independently:

Shot Management

Selecting & Navigating

Duration Editing

Shot Reordering

Shots can be reordered within their scene by dragging:

Shot H-Menu (Quick Actions)

Click/tap a shot's thumbnail area in the viewer to reveal the horizontal quick-action menu:

Revert to Live

Reverting a shot clears the AI-generated image, video, and history reference, then requests a fresh 3D render from Unity (in embedded mode). The shot returns to showing the live camera view. Available via the H-Menu Revert button or the Shot Preview in the AI Workspace.

Shot Metadata

Each shot carries rich cinematography metadata, set in the 3D editor and displayed in the Info Bar. This metadata also drives AI prompt generation — the system automatically describes the shot using these values.

Shot Size

ValueAI Prompt Mapping
ECUextreme close-up
Chokerchoker close-up
Close-Upclose-up
Med CUmedium close-up
Mediummedium shot
Cowboycowboy shot
Med Fullmedium full shot
Med Widemedium wide shot
Fullfull shot
Widewide shot
Longlong shot
Extreme Wideextreme wide shot
Extreme Longextreme long shot
Establishingestablishing shot
Aerialaerial shot

Shot Angle

ValueAI Prompt Mapping
Eye Leveleye level
Low Anglelow angle
High Anglehigh angle
Hip Levelhip level
Knee Levelknee level
Ground Levelground level
Shoulder Levelshoulder level
Bird's Eyebird's eye view
Dutchdutch angle
Overheadoverhead
Aerial / Helicopter / Droneaerial / helicopter / drone shot
OTSover-the-shoulder

Shot Movement

ValueAI Prompt Mapping
Staticstatic locked-off shot
Dolly In / Outcamera pushing in / pulling out
Pan Left / Rightpanning left / right
Tilt Up / Downtilting up / down
Crane Up / Downcrane shot rising / descending
Steadicamsmooth tracking shot
Handheldhandheld, natural movement

Shot Framing

Examples: SS (single shot), 2S OTS (two-shot over-the-shoulder). Displayed in the Info Bar.

Additional Per-Shot Data

Scene Selector

The scene selector pill in the top-left corner controls which portion of the project is visible in the timeline:

Each scene in the project has:

Scene & Shot Numbering

Previs Pro has a flexible numbering system with several configurable options:

Scene Numbers

Scenes are numbered sequentially starting from a configurable starting number (default 1). Walk scenes in order; if a scene has a manual number, it's used as-is without incrementing the counter.

Shot Numbers

Shots are numbered per-scene. Two modes:

Ambiguous Character Exclusion

By default, the letter set excludes I, O, and S (easily confused with numbers 1, 0, and 5) — using a 23-character set. This can be toggled to use the full A-Z alphabet.

Combined Format

Scene and shot numbers are joined with a configurable separator: nothing (1A), period (1.A), or hyphen (1-A). Two ordering variants:

Locked Numbering

When numbering is locked, the computed numbers are frozen into the database. Adding or removing shots won't automatically renumber. Useful for production when departments are already referencing specific shot numbers.

Playback & Transport

Basic Controls

ActionControl
Play / PauseSpace or Play button
Skip BackSkip button or Home (jump to start)
Skip ForwardSkip button or End (jump to end)
Seek Frame-by-Frame /
Zoom Timeline+ / -

Shuttle Control (J/K/L)

Professional NLE-style shuttle for variable-speed playback:

KeyAction
LPlay forward. Press again to increase speed (2x, 4x, 8x).
JPlay reverse. Press again to increase reverse speed.
KStop / return to normal speed.
Audio note: Audio plays only at 1x speed. Shuttle speeds (2x, 0.5x, reverse) automatically mute audio to avoid pitch distortion.

Review Auto-Play

When enabled (toggle in the Transport bar), playback automatically pauses at each shot boundary. This gives reviewers time to evaluate each shot before moving on. Continuous transitions play through without pausing.

Timecode Display

The Transport bar shows the current position in MM:SS.S format (minutes, seconds, tenths of a second).

Transitions

Click the gap between two adjacent shots in the timeline to open a transition popover. Available transition types:

TypeDescription
CutInstant switch with no duration. The default.
DissolveCrossfade between the two shots.
Fade to BlackCurrent shot fades to black, then the next shot fades in from black.
Fade from BlackVariation of fade to/from black.

For dissolve and fade transitions, the duration is adjustable. Each transition is stored with an easing curve.

Viewer Modes & Workspaces

The Viewer area can switch between several modes. Only one workspace can be open at a time:

ModeTriggerWhat it shows
Default ViewerClose all workspacesShot thumbnail/video with edit overlay, doodle annotations
AI WorkspaceGutter sparkle button or Alt+IStyle Grade / Touch Up / Import tabs with shot grid
Audio WorkspaceGutter waveform button or Alt+AScratch / Record / Import tabs for audio
FullscreenFMaximised viewer with transport only

Undo & Redo

The timeline maintains an undo stack (up to 50 states). Every edit — shot duration changes, reorders, AI enhancements, audio placements, comment changes — can be undone:

Drag operations (shot resize, audio clip move) are coalesced into a single undo step. Audio blob data and generation history are immune to undo/redo — they persist permanently.

Mobile & Tablet Layout

On phones (under 500px width), the timeline switches to a compact layout:

On tablets (iPads), a @media (pointer: coarse) rule increases font sizes and hit targets by ~15–20% over desktop sizes. These tablet values also scale with the UI Scaling system.

UI Scaling

Text and control sizes can be adjusted via Previs Pro > UI Scaling (7 levels from Extra Small to Extra Extra Extra Large, default Large). The scaling level is sent to the Timeline WebView and applied via CSS variables. The scaling system has two strategies:

The .previs File Format

Projects are saved as .previs files — either a raw SQLite database or a zip archive (detected by PK magic bytes).

Raw SQLite

A single SQLite file containing all project data: scenes, shots, camera objects, screenplay, transitions, audio clips, comments, generation history, and document settings.

Archive Format

A zip file with .previs extension containing:

On import, the archive is extracted in-place. On share/export, the archive is assembled from the SQLite + cache folder.

Standalone Mode

In the web app (standalone mode), .previs files can be opened by drag-and-drop onto the browser window. The file is read client-side using sql.js (SQLite compiled to WebAssembly). Changes can be saved back by downloading.

Audio System

The Audio Workspace provides three audio creation pathways. Open it with Option+A (Mac) or the gutter button. Audio plays across four colour-coded lanes.

Scratch Tab (AI Audio Generation)

Generate audio from text using AI. Four scratch types:

Dialogue (TTS)

Generates speech from screenplay dialogue. Choose scope:

TTS Voice Models

ModelSpeedCostVoices
Kokoro (Fast)~3s per line2 credits/line8 voices (Heart, Bella, Jessica, Nicole, Nova, Adam, Eric, Michael)
ElevenLabs (Best)~8s per line3 credits/line20+ voices (Rachel, Aria, Sarah, Roger, Charlie, George, and more)

Voice Assignment

The Cast section shows each character with a voice dropdown. Voices are assigned per-scene, with global fallback. Click the speaker icon to preview a voice. Auto-assignment fills unassigned characters from the available pool.

Music Generation

SFX Generation

Generation Options

Record Tab

  1. Click the red Record button.
  2. 3-2-1 countdown (800ms per count).
  3. Speak into the microphone; elapsed time is displayed.
  4. Click Stop.
  5. Preview in the bar, choose a lane, then + Add Audio.

Trailing silence is automatically trimmed. Recordings saved as WAV format. On iOS, recording uses the native microphone via Unity's audio pipeline (no audio bytes cross the bridge).

Import Tab

Supported formats: .wav, .mp3, .ogg, .m4a, .aac.

Drag and drop files into the drop zone (or tap to browse on mobile). Files are decoded, waveform peaks computed, and placed at the current playhead position on the selected lane.

Audio Lanes

LaneColourPurpose
Dialog (Lane 0)BlueCharacter spoken dialogue
Music (Lane 1)PinkBackground music, score
SFX (Lane 2)GreenSound effects, ambient
Voiceover (Lane 3)OrangeNarration, commentary

Clip Interactions

Clips are positioned relative to shots (shotId + shotOffset). Absolute position is derived at render time. Clips can overshoot shot duration (useful for music spanning multiple shots).

AI Generation

Previs Pro includes a comprehensive AI generation suite for images, video, audio, and 3D assets — all powered by credits.

AI Workspace

The AI Workspace replaces the Viewer area and provides three tabs:

Toggle with the gutter button or keyboard shortcut. Top bar title shows "PREVIS STYLEGRADING".

Scope Selection

Controls which shots are affected:

Shot Grid

A virtualised grid (only ~20–40 DOM nodes regardless of shot count) showing shot thumbnails with scene/shot label strips. Tap to select, double-click or long-press for fullscreen preview with swipe navigation.

Options

Image Generation (Style Grade)

Enhance shot thumbnails with AI-generated images. The system auto-builds prompts from shot metadata (characters, location, lighting, time of day).

ModelTierCostSpeed
FLUX.2 TurboFast3 credits~8 sec
Seedream 4.5Quality5 credits~25 sec
Nano Banana 2Best8 credits~15 sec

After generation, a review step lets you Accept/Reject each image individually or in bulk. Accepted images replace shot thumbnails and are stored in Generation History.

Video Generation

Generate short video clips from shot thumbnails. Switch the task selector to "Video" in the Style Grade tab.

ModelTierCostResolutionDuration
Wan 2.1Fast30 credits720p3–6 sec
Veo 3.1 FastQuality50 credits720p4, 6, or 8 sec
Kling V3Best75 credits1080p3–15 sec

Video Options

Continuous Transitions (Video)

Select "Continuous" task to generate smooth AI video transitions between adjacent shots. Uses both shot thumbnails as start/end keyframes. Same video model costs apply.

Touch Up

Refine or modify existing shot images with a text prompt. Uses Nano Banana 2 model (8 credits).

  1. Switch to the Touch Up tab.
  2. Tap a shot in the grid to select it as the target.
  3. Enter a prompt describing the edit (e.g., "make the lighting warmer", "add a beard").
  4. Generate. The current image is used as input; the AI applies the specified changes.
Note: Touch Up cannot be applied to video shots.

AI 3D Generation

3D Props — 15 credits

  1. Open Add > Generate AI Prop.
  2. Enter a text description (e.g., "wooden chair", "glass vase").
  3. Generation stages: Submitting → Queueing → Running → Downloading (~60 seconds).
  4. Result: a .glb model imported as a prop you can position and scale.

ActorGen (3D Characters) — 26 credits

  1. Add a character > select the ActorGen option.
  2. Enter a text description. Preview generates first, with Regen option.
  3. Generation stages: Submitting → Queueing → Generating → Rigging → Downloading (~120 seconds).
  4. Result: a rigged .glb model with skeleton, ready for posing and animation.

Generation History

All AI-generated assets are permanently stored in the project's generation history (timeline_generation_history table). The history survives undo/redo.

Credits & Purchasing

AI features are powered by a credit system. Credits (called "tokens" internally) are consumed each time you use an AI feature.

Credit Costs per Feature

CategoryFeatureModelCredits
ImageStyle GradeFLUX.2 Turbo (Fast)3
Style GradeSeedream 4.5 (Quality)5
Style GradeNano Banana 2 (Best)8
VideoVideo GenWan 2.1 (Fast)30
Video GenVeo 3.1 Fast (Quality)50
Video GenKling V3 (Best)75
TTSDialogueKokoro (Fast)2 per line
DialogueElevenLabs (Best)3 per line
MusicMusic GenElevenLabs Music40
SFXSFX GenElevenLabs SFX5
Touch UpImage EditNano Banana 28
3DProp GenAI 3D15
Character GenAI 3D + Rigging26

Credits are deducted server-side before generation. If generation fails, credits are automatically refunded.

Welcome bonus: New users receive 150 free credits on sign-up — enough to try several AI features before purchasing.

Credit Packs

Purchase additional credits anytime. Exchange rate: 100 credits = $1.00.

PackCreditsPriceBadge
Starter100$5.00Top Off
Standard400$15.00Most Popular (25% savings)
Pro1,200$40.00Best Value (33% savings)

In the iOS/Mac app, credit packs are purchased through Apple In-App Purchase. On the web, purchases go through Stripe Checkout.

Value framing: The purchase dialog shows estimated output for each pack. For example, 400 credits ≈ ~133 images (using the cheapest model) or ~13 videos.

Low balance warning: Triggered when balance drops below 20 credits.

Subscription Plans

Subscriptions unlock full access to all non-AI tools and features (unlimited projects, exports without watermark, all assets, etc.).

PlanPriceNotes
Free$0Limited: watermarked exports, limited animatics.
Monthly$24.99/monthFull access, cancel anytime.
Annual$99.99/year~$8.33/month equivalent.
Lifetime$249.99One-time purchase, permanent access.

Free Trial

7-day free trial available for new users. All professional features unlocked during the trial. Reminder sent on day 5. After 7 days, paid subscription begins.

Credits vs. Subscription: The subscription unlocks the app's tools and removes limitations. AI generation features require credits on top of the subscription — they are a separate purchase.

Earn Free Credits

The Earn Credits dialog offers three ways to earn credits without purchasing:

Reward TypeAmountFrequency
Refer a Friend+50 credits (both you and your friend)Up to 5 referrals per month
Social Share+25 creditsOnce per 7-day cooldown
Share Reviewer Link+25 creditsOne-time reward

Referral System

Social Share

Available in the iOS/Mac app. Share your project via the native share sheet (rendered with branding and user logo watermark). Earn 25 credits per share, with a 7-day cooldown. All enforcement is server-side.

See also: Pricing & License articles on the support site.

Screenplay Manager

The Screenplay Manager is a dedicated popup panel for browsing and editing your project's screenplay data. It has two modes.

Browse Mode

Scene Tab

Character Tab

Editable Elements

View Changes Mode

Compares the current screenplay against the import baseline (saved automatically on FDX import).

Visual Indicators

Supports word-level diff highlighting and "Show only changes" toggle. Navigation buttons (First/Previous/Next/Last) jump between changed items.

Script Panel & Script Lining

Script Panel (R to toggle)

Displays the screenplay for the current scene in the right sidebar, synced to the playhead position. Supports:

Script Lining Future Release

Digital "tramlines" for shot coverage visualisation — coloured vertical bars per shot indicating which script elements each shot covers, mimicking traditional lined scripts with digital interactivity. This feature is currently in development and will be available in a future release.

Sharing & Review

Create a time-limited, password-protected share link that anyone can use to review your project in a browser.

  1. Open the Share dialog (G key).
  2. Choose TTL: 7, 30, or 90 days.
  3. A password is auto-generated.
  4. Share the link: share.previspro.com?session=SESSION_ID

The shared project includes thumbnails, videos, audio clips, comments, and approvals — all uploaded to the cloud.

Comments

Reviewer Colours

Assigned deterministically based on reviewer name (same person always gets the same colour):

Blue Red Green Amber Purple Cyan Deep Orange Pink

Doodle Annotations

Draw directly on the shot viewer to provide visual feedback.

Approvals

Each shot has an approval status visible in the timeline:

StatusColourMeaning
PendingGreyDefault — no review action taken.
ApprovedGreenShot accepted and ready.
NotesYellow/AmberFeedback provided, needs revision.
Changes RequestedRedExplicit revision needed.

Approval is set per-shot by reviewers via the top header dropdown. The scene pill turns green when all shots are approved. Optimistic locking prevents conflicts from concurrent reviewers.

Publish to Web

Permanently publish your project to a web URL (separate from the time-limited review link).

See also: Save & Share articles on the support site.

Animatics

Animatic Mode adds time-based motion to your storyboard. Switching to this mode replaces the vertical Shot List with a horizontal animatic timeline (distinct from the editorial Timeline), where you can keyframe camera and actor movement over time.

Keyframing

  1. Set "Start" position (Keyframe A).
  2. Scrub the timeline forward.
  3. Move the Camera or Actor.
  4. Set "End" position (Keyframe B).

Tap the duration box between keyframes to enter precise timing (e.g., "push in over 5.0 seconds").

Motion Paths

In the 2D Overhead View, moving objects leave a dotted trail. Tap the path to add nodes and curve the movement with Bezier curves (e.g., a camera sweeping around a character rather than through them).

Animatic Export

Animatics can be exported as MP4 video with synchronised audio tracks.

See also: Animatics articles on the support site. Watch video tutorials on the Previs Pro YouTube channel for step-by-step walkthroughs of the animatics workflow.

Export

PDF Storyboard

The industry-standard export format.

MP4 Video

Export your storyboard or animatic as a video file with synchronised audio. Enabled as a professional feature.

Markup & Annotations

Before exporting, you can draw red-line annotations directly on shots (arrows for movement, circles for emphasis) via Draw Mode.

See also: Storyboards articles on the support site.

Keyboard Shortcuts

Universal (3D Viewport)

ActionShortcut
Undo / RedoCmd+Z / Cmd+Shift+Z
Duplicate Shot/ObjectCmd+D
DeleteBackspace
Focus on SelectionF
Gizmo: MoveW
Gizmo: RotateE
Gizmo: ScaleR
Next / Previous Shot /

Timeline

ActionShortcut
Play / PauseSpace
Shuttle ForwardL
Shuttle ReverseJ
Stop ShuttleK
Zoom In / Out+ / -
Fullscreen ViewerF
Toggle Comment PanelC
Toggle Script PanelR
Toggle History PanelH
Toggle Drawing ModeD
Show Keyboard Shortcuts?
Open Share DialogG

AI & Audio

ActionShortcut
Toggle AI WorkspaceAlt+I
Quick Video GenerationAlt+V
Quick TTS SpeechAlt+S
Toggle Audio WorkspaceAlt+A

Discontinued & Replaced Features

The following features from earlier versions of Previs Pro have been replaced or removed. If you're looking for them, here's where to find the equivalent functionality.

Former FeatureStatusReplacement
Post Mode Removed All post-production features (image enhancement, touch up, markup) are now in the AI Workspace within the Timeline. The AI Workspace offers more powerful batch processing, newer AI models, and editable prompts.
Light Grade Replaced Atmospheric lighting and colour grading are now achieved through the Style Grade prompt system. Type a lighting description (e.g., "Film Noir, high contrast") in the editable prompt field. The newer AI models produce better results than the original Light Grade feature.
Set Pieces Replaced The "Set Piece" toggle (which made individual objects global across all shots) has been replaced by the Save/Load Sets feature in the new scene dialog. Save an entire room layout as a set, then load it into other scenes.
AI Transitions (Pre-Timeline) Replaced The earlier AI-generated video transitions system has been upgraded into the Continuous task in the AI Workspace. Select "Continuous" in the Style Grade tab to generate smooth AI video blends between adjacent shots using newer, higher-quality video models.
LiDAR Scanning Deprecated Direct LiDAR scanning was explored but not shipped. To use a scanned environment, scan it with a third-party app (Polycam, RealityKit), export as .glb, and import the 3D model into Previs Pro.

Troubleshooting

Crashes on Export

Usually RAM related. Close background apps or restart the device. For large projects (feature films), break them into separate files per reel or sequence.

Missing Textures on 3D Import

Ensure texture files are in the same directory as the .glb / .gltf file before importing.

AR Plane Not Detected

Ensure the room is well-lit. AR relies on visual contrast to detect and lock the floor plane. Move slowly while scanning.

Audio Not Playing

WebView Blank Screen

If the Timeline or Screenplay Manager panel appears blank, it will auto-recover. All WebView panels include a blank screen guard that detects and recreates the webview if needed.

Credit Balance Not Updating

Credit balance syncs after sign-in, after purchase, and after earning rewards. Try signing out and back in to force a refresh.